AI-driven gamified STEM quests to teach 4C competencies: critical thinking, creativity, communication, and cooperation.
The Problem
Self-Determination Theory (Ryan & Deci, 2000) tells us students disengage when three core needs go unmet:
The Solution
A team of students is stranded on an uninhabited island.
Goal 1 — Survive: find water, food, and shelter.
Goal 2 — Build a mini-civilization using chemistry, physics, mathematics, geography, and biology.
Every decision has real in-game consequences. AI adapts the difficulty and narrative to each student's pace.
Early Validation
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"Strong interest and very positive feedback from students and teachers alike."